Thus, the Poorly Drawn Crab was born! However, after I got an engine up and running, I kinda liked the look of the crab and decided to make a legit game about a 2D drawing exploring a 2.5D world. Unfortunately I overreached a bit, and only had time to make 3 tutorial levels before submitting. As such, this is more of a proof-of-concept demo than a real game, but I plan to finish it someday. (Somehow my silly incomplete demo landed 16th place out of 40 entries, so yay!)ĭisclaimer: I only made the graphics and music for this game! The bulk of the coding work was done by the very talented Quentin Van Deutekom, and the level design was meticulously crafted by Jackaroo. The facility will explode in 60 seconds! Your only chance of escape is to collect upgrades that give you the abilities needed to reach the exit however, the upgrades are scattered about the facility, and you can't possibly collect them all in time. Luckily, you also have the power of time travel on your side! Collect as many upgrades as you can, then go back in time to where you began while maintaining your upgrades. You can only revert 4 times, so escaping will be a test of both your skill and memory. This is a Metroidvania created in roughly 30 hours for the 38th Game Jam on. Despite having played a relatively small role in its actual development, I'm proud to have been involved in this one.